Hi!, the tools seems great, but im having a problem with the portraits, it is saving them with the rute of the image in my computer, but this isnt great for portability, is there a way to save them with the relative path in the root folder of the game?
LE Dialogue Editor
A downloadable tool for Windows, macOS, and Linux
LE Dialogue Editor is a standalone application, made with the Godot Engine, created with the main purpose to manage tiny but complex dialogues.
Learn more in the WIKI
If you want to create a visual novel or a story-driven game with a non-linear story, this application shouldn't be your first choice. Why? Because managing heavy dialogue in a tree view will be simply too hard to maintain. That why you should those applications instead
- Dialogic a plug-in for Godot Engine by Emilio Coppola
- Twinejs a port of Twine
- Renpy a visual novel engine
- Visual Novel Maker a visual novel engine
But if you want to create small conversations between multiples characters, LE Dialogue Editor should do the job. It support
- Character name and portrait
- Conditional branching for both dialogue and choices
- Preview of the dialogue based on the condition
- Emitting custom signals at certain dialogue
- Editing multiple JSON files at once
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That's stange, I know that I have portability the force us to almost create a new workspace when switching from desktop to desktop. Not the best but I ain't got any other solutions to this time.
The workspace saves the route and assure that when an image is saved, the root is set locally "e.g. res://assets/portraits/Fox.png" should be saved and not "home/levrault/examples/assets/portraits/Fox.png". Is there a way that you could open an issue right here https://github.com/Levrault/LE-dialogue-editor/issues with your generate JSON file, workspace cfg file, and describe your env? I will do my best to fix this issue!
An update has been created, feel free to tell me if you encounter this issue again
LE? WDTSF? WITE? INTKIOIAGC! :P
Sorry but I don't get the joke 😅 LE was a proposition by GDQuest to make it sound french and I liked the joke.
Ooooh! I thought it was an acronym like LE for Level Editor or something like that.
So I made a bunch of acronyms myself for a very funny joke ;P
LE? WDTSF (what does that stand for)? WITE (Where is the explanation)? INTKIOIAGC (I need to know it or I am going crazy)!
Ah! Good one, but play the same game on gdquest's Twitter feeds https://twitter.com/LFLangis/status/1335333834070642689 with some good acronym,
Low Effort dialogue editor
Light Engine dialogue editor
Light Evolutive Dialogue editor
Levrault's Egocentric Dialogue Editor
while it's just a French meme at the end ><
Hi, awesome tool. I might be able to use it for my project (non-Godot).
Question, what do you use for the nodes elements? Is that provided by Godot UI?
Hi, those are GraphNode, are in-engine Godot nodes. I just changed the theme to something more appealling. I will soon add a doc about the generate JSON that should be useful for every type of engine ;)